
Interactive design enthusiast who focuses on human relationship with their media. Hire me
Hanoi, Vietnam
086-60033-97
tdhungGD@gmail.com
I'm Hung, a game designer with 1+ year of industry experience on design and production. Obsessing with games at the age of 3, my goal is to share the human experience with others through this amazing medium.
Name: Hung Tran
Languages: English, Vietnamese
Age: 24 Years
Nationality: Vietnamese
Hobby: Rhythm Games, Hiking, Music
Education: Rochester Institute of Technology - Game Design & Development BS
As the lead game designer for Peaceland: Choose Your Memory, a 2D Unity narrative game, I oversee the planning, design, and development of game concepts and prototypes within a cross-functional team of 18 people. My role includes assisting in designing the dialogue system and creating modular gameplay branches, as well as organizing and constructing the game design document to guide future employees and attract potential investors.
In my role as a technical artist and game developer for Changeling, a 3D VR immersive narrative game, I focus on creating visually engaging levels by designing 3D models, applying materials, and working with shaders. I also animate character models using Blender and Unreal Engine animation tools. Collaborating with a multidisciplinary team, I contribute to integrating interactivity with various game objects, ensuring a seamless and immersive player experience.
Being a game designer for Meduverse, an educational massive-multiplayer online game in Unity, I lead a cross-functional team in the creation and programming of event minigames. I also design the NPC behaviors that drive the main game loop and manage the UI/UX design for the in-game purchase and house-building features, ensuring an intuitive and enjoyable player experience.
Jan 2024 - May 2024
Jan 2024 - May 2024
Platform: PC
Genre: Interactive Fiction
Engine: Unreal Engine
Team Size: 98
Position: Technical Artist
Contribution Duration: 5 months
Link: Itch.io
ChangelingVR is a virtual reality first-person interactive mystery founded upon the ideas of magical realism and a sense of unease and wonder.
I was in charge with designing most of the father's level aesthetics, including its models, textures, shaders, and character animations.
Jan 2022 - May 2022
Jan 2022 - May 2022
Platform: PC
Genre: Arcade
Engine: Unity
Team Size: 4
Position: Game Designer, Developer, 3D Modeler
Project Duration: 4 months
Link: Github
In We Need Space, your goal is to survive for as long as possible by clearing endless waves of enemies.
I was in charge with designing the enemies' models, behaviors, and spawning progression pattern. I was also partially in charge of the game's UIUX.
Aug 2023 - Dec 2023
Aug 2023 - Dec 2023
Platform: PC
Engine: OpenGL
Team Size: 1
Project Duration: 4 months
Link: Github
I engineered a 3D rendering pipeline using DirectX11 with C++ and HLSL. I also applied object-oriented programming principles to create a game entity class that included materials and meshes. Additionally, I utilized HLSL shader language to implement graphical effects such as shadows, lighting, shaders, and post-processing techniques.
May 2023
May 2023
Platform: Web
Genre: Puzzle
Team Size: 1
Project Duration: 4 days
Link: Web
I developed a web-based Sokoban-inspired puzzle game using JavaScript. In the game, players push and arrange letter blocks to form meaningful words and solve the puzzle. To design and support the game engine, I implemented the command pattern, web components, and canvas.
Feb 2022 & Oct 2022
Feb 2022 & Oct 2022
Platform: Web, iOS, Android
Team Size: 1
Project Duration: 2 months
Link: Github
This was originally for my web interactive class, but I also ported this app to mobile. The app accesses the data through a third-party API. The mobile version utilizes Flutter to easily create an app for both iOS and Android platforms. The web app version has further functionality, which lets the user store their spells online, and see how many people stored each spell. This is done through the usage of Firebase.