Hung Tran

Interactive design enthusiast who focuses on human relationship with their media. Hire me

  • Hanoi, Vietnam

  • 086-60033-97

  • tdhungGD@gmail.com

Hello! I'm a

Designer Developer Freelancer

Biography

I'm Hung, a game designer with 1+ year of industry experience on design and production. Obsessing with games at the age of 3, my goal is to share the human experience with others through this amazing medium.

  • Name: Hung Tran

  • Languages: English, Vietnamese

  • Age: 24 Years

  • Nationality: Vietnamese

  • Hobby: Rhythm Games, Hiking, Music

  • Education: Rochester Institute of Technology - Game Design & Development BS

Experience

  • RIT – School of Interactive Games and Media: Peaceland
    ( Aug 2024 - Feb 2025 )

    Lead Game Designer

    As the lead game designer for Peaceland: Choose Your Memory, a 2D Unity narrative game, I oversee the planning, design, and development of game concepts and prototypes within a cross-functional team of 18 people. My role includes assisting in designing the dialogue system and creating modular gameplay branches, as well as organizing and constructing the game design document to guide future employees and attract potential investors.

  • RIT – School of Interactive Games and Media: Changeling
    ( Jan 2024 - May 2024 )

    Technical Artist

    In my role as a technical artist and game developer for Changeling, a 3D VR immersive narrative game, I focus on creating visually engaging levels by designing 3D models, applying materials, and working with shaders. I also animate character models using Blender and Unreal Engine animation tools. Collaborating with a multidisciplinary team, I contribute to integrating interactivity with various game objects, ensuring a seamless and immersive player experience.

  • FPT Information System
    ( Jun 2023 - Aug 2023 )

    Game Designer

    Being a game designer for Meduverse, an educational massive-multiplayer online game in Unity, I lead a cross-functional team in the creation and programming of event minigames. I also design the NPC behaviors that drive the main game loop and manage the UI/UX design for the in-game purchase and house-building features, ensuring an intuitive and enjoyable player experience.

Work Showcase

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